Wednesday, November 30, 2011

Review of The Legend of Zelda: Skyward Sword (Wii)

Oh, Link, you magnificent elf-guy-thing you.

Playing through Zelda: Skyward Sword on the Wii is an interesting cross-section of Nintendo's nod to past iterations of their top franchise, and their need for it to revitalize the same franchise for their future console, the Wii-U.

For those not familiar with Nintendo's best known game series, the ever-present Zelda titles usually are cut from the same cloth of the typical fantasy genre game - a lone character  involved in a 'coming of age' story loses a person close to them, and their quest to return their world to some sort of normalcy results in a 'save the world' fight against a supremely evil being. Oh, and this one character (normally known by the name 'Link') has been destined for this fight since the beginning of Time.

There, you're all caught up with the Zelda franchise. Congratulations.

The game has it's own terminology and play type of it's own, of course - and a bunch of wonderful execution of that game play. Picking up and throwing bombs which somehow grow from plants or otherwise are discovered within tall grass makes me wonder if Link has perhaps been wandering through a suddenly quiescent war zone with unexploded IED's scattered everywhere. Chopping down grass or trees to find rupees (the games ever present diamond shaped currency) is omnipresent, and catching fairies in a bottle to serve you later has me looking over my shoulder for a PETA spokesman.

The good: The story is excellent, though, and I can't fault the art direction - even with the Wii's underpowered graphical abilities (in comparison to the Xbox360 and the Cell-based PS3) the backgrounds and characters are beautifully done. The game conveys emotion brilliantly for the primary characters (Zelda, especially), and for once Link isn't some vaguely spiritless automaton when bad things happen (and they do). The music is straight out awesome - you know that it's effective if you're humming it over the next few days. If you like the music, then get the gold pack (if you can still find it) - it comes with the music on CD.

The okay: The control method in the game has caused some controversy with players -  some people hate it, while others have apparently declared their undying love for them as they stand. For myself, I view the controls with the new Motion+ as interesting (this is one of the games for the Wii where the updated Wiimote is required to play - you can't get past the intro screen without it) and believe they were well thought out - enemies are smarter and more agile, thus fighting them requires specific thrusts and slashes (for instance, an enemy blocks slashes from the right and above with a sword and shield, requiring you to attack from the left), and when multiple enemies are involved this can be challenging.  Another 'okay' goes to the side quest lines in the game - offered as a method to increase playability and lengthen the games' duration (almost similar to achievements for the Xbox/PS3, although there's no record for other players to see what you've collected), they normally reward those who do them with money (which can be used to purchase various items and upgrades) or a 'heart piece' - after collecting four pieces, you get a full heart (which is the games method of graphically displaying the available amount of health you have). Some are fun, others are just plain annoying.

The bad: The controls - even though I like them as they are, with Motion+ I find a small twitch will cause me to execute something I really don't want to happen (a sword stroke when running for my life, or jumping off the edge of a sky city accidentally...whoops).  And as always for the Wii, the graphic fidelity - running at 480p might have been acceptable five years ago..but not any more. Hopefully Nintendo makes the Wii-U version at a full 1080p/3D (if it's anything like Uncharted 3's 3D, it could be eye-popping, and more than enough reason to pick up a Wii-U when it's released). And finally, like all Zelda games - the repetitiveness and rehashed items from previous Zelda games - namely, having to find an item to enter a new dungeon, then using an item in that dungeon to go back to previous ones, ad nauseum.

Overall summary? I'm enjoying it - but I think that it should move away from the same design that it's executed since the original Legend of Zelda for the NES. Sure, it's proven to be a license to print money since that period (except for the horrible CD-i releases), but at some point it makes the franchise too predictable. How many times do I want to play the same game? I'm not suggesting an MMO or even a multiplayer version of the game - there can only be one Master Sword/Hylian Shield, and one Hero of Time, after all - the 'upgrade' system in Z:SS is a small update, and one which should have been more fleshed out. A single-player Zelda-based Oblivion, perhaps?

I'd rate this a solid 8.5 out of 10. If you're a Zelda fan, that's nothing to sneer at, but this doesn't knock the top rated Zelda game (Ocarina of Time from the N64) off it's lofty perch.


Tuesday, November 15, 2011

Melcor: Enablers of the Slacker Generation


Melcor Property Developments, or: Hey, #Occupy, where do you want to set up next?

 I would have expected a private company to move forward in evicting squatters faster than a local government - I wonder how that whole liability issue gets taken care of. How about it - care to explain how you're not liable if someone gets injured on your property?

I'm sure that since Melcor is happy to contain Occupy protesters without any fear of eviction, they'd be happy to supply the protesters with some other real estate to squat on - They provide a great list of possible #occupy spots in their Twitter feed (yes, thats it linked above).

If #OccupyCalgary gets booted out, perhaps you can check out Melcor's offices in Calgary!

From Twitter on 9/29: Melcor Developments is moving offices tomorrow in . New address is Suite 300, 1204 Kensington Road NW tomorrow.

Google Map to Melcor 

It's close enough to downtown (hey, Eau Claire!), plus there's a bank at the same address (You don't like banks, right?), and also some Indian cuisine so you can celebrate your diversity, after all.


UPDATE:  Melcor Inc. grew a pair, and is asking the City of Edmonton to evict protesters Sunday evening.

Of course, you get even more hilarity from 'occupiers' (I'd call them eminently stupid moronic turdbasters, but hey, that's just me) such as this:


“This is just another blatant example of how corporations are trying to shut the constitutional right of free assembly,” said Mahad Mohamed, another Occupy Edmonton participant.

Hey, Mahad, one thing: Your constitutional right of free assembly is valid - on public property. Private property? Deal with getting your butt hauled off by the cops after Melcor asks them to evict your sorry self. Last time I checked, if they don't want you on their property, they're well within their rights to get you removed.


UPDATE 2: Apparently the EPS has an aversion to doing their jobs.

I wonder if the city would just sit back if someone had an aversion to paying their taxes? Or maybe showed up to counter-protest this pack of idiots?